Blender Gradient Sky

Blender Gradient Sky

harbor seal in front of sky

Youtube video here

The animals in this video come from David o'Reilly's Everything Library. You can find it here: Everything Library Animals

This tutorial is about how to make a sky in blender that changes the render from ugh to wow. It's just a gradient, but hopefully you'll be able to see what I mean in the video.
The sky is just a Plane. To get more sky, just create a second plane that is matched up to the first. Rotation does not harm your sky.

You need a valid UV map to work. If you create a plane or a cube or just about anything, it will come with a valid UV map. You might think that using a big sphere is a way better way to deal with this but remember that spheres are not ideal geometry for a sky. In this case, a couple of planes are actually superior.

gradient sky shader

UV Map → Separate XYZ (Y) → Map Range → Color Ramp → Material Output

I was thinking about making a blender extension, but you can see in this video that it's pretty easy to make without a blender extension.

I didn't say in the video that I scaled the sky to 120x 2 meters. By doing this they go outside the camera's clip plane. While normal people don't have to do this, I thought I'd just say to make it so that the camera catches the sky, I had to increase the far clip plane to 1000 from it's default of 100.

I think that's all there is to say. I hope people will take my advice and use these cool gradient sky backgrounds in their renders -- and maybe even in their games.

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