An exciting new game I made this past week is now released today! Check out the video here.
I made all the graphics, the songs (3 of them), and the code in 1 week.
This game is 100% modifiable.
- The
objfiles are 3D meshes which can be loaded into blender. - The
oggfiles can be played in a normal music player and replaced. Audacity can open and export to ogg. - You can also use
mp3files if you want since pygame supports that file format. - You can replace the car,
racecar7.obj. - You can change the shader,
open_pbr_textured.mtlx. - You can create your own tracks for the game. The two tracks are
race_ring6c.objandrace_ring_medium2.obj. The only way to get automatic collision (which is done by the game) is to create a road mesh with the nameRoad_Meshand the material nameRoad_Mat. This gives you a lot of flexibility. To get the car to start at a specific place and orientation, you need to modify the source code. The dictmap_entry_position_rotationcontains a mapping between track filename and position and rotation. The rotation value is not in degrees like you might think it would be, it's double. So a value of 90 would give you a rotation of 45°. - You can modify the source code. Remember that this is not open source, so your modifications aren't free to distribute as your own. Feel free to learn anything you want from the source code, but re-releasing modifications are not legal under copyright law. Instead, consider taking what you've learned and create something new. If you really want to release a modification you've made, let me know and I'll be glad to help any way I can.
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